/**
* Represents a level in the game.
*
*/
class Level {
/**
* Creates an instance of Level.
*
*/
enemies;
clouds;
backgroundObjects;
coin;
bottle;
bar;
level_end_x = 3200;
/**
* Creates an instance of Level.
* @param {Array} enemies - The enemies in the level.
* @param {Array} clouds - The clouds in the level.
* @param {Array} backgroundObjects - The background objects in the level.
* @param {Array} coin - The coins in the level.
* @param {Array} bottle - The bottles in the level.
*
*/
constructor(enemies, clouds, backgroundObjects, coin, bottle) {
this.bottle = bottle;
this.coin = coin;
this.enemies = enemies;
this.clouds = clouds;
this.backgroundObjects = backgroundObjects;
}
}